What is available today

A snapshot of what you can use, written on 14 October 2026 and updated on 16 October 2026 for the tutorials. Preview items are labelled; a merge or a source preview is not a deployment.

Availability

Component Status What you can use
Standalone profiler (vapour-profiler) Public, early probe-test, the BPF build pipeline, the lifecycle test harness, the .vpt v1 trace specification
Local performance dashboard Implemented maintainer checkout; not yet a published release dashboard, authenticated loopback API, CPU/RSS/PSS capture, dump viewer, flamegraphs, offline/Claude reports and comparisons
Browser telemetry Staging-only preview Metrics, overlay, .vpt export and offline or direct-Claude analysis through an explicit integration API. Not wired into the player yet
Publishing CLI (vapour-cli) Released (v0.1.1) Install with curl or go install; see installation. login, logout, whoami, create, template, build, perf, test, publish, store check/push, controller, llm, update and completion. See the command reference
Per-asset load cost (asset records, dashboard panel, /api/assets) Preview: merged to the profiler main branch, not yet released The format, analyzer ranking and dashboard panel. No producer emits asset records yet, so a live capture shows none. See Find expensive assets
Starter templates (vapour template) Released in CLI v0.1.1. The three template repos are public in the vapour-computer org Clones a skeleton repo and sets up vapour.toml and store/. The skeletons contain no engine project yet, so a build still needs one added
Local testing (vapour test) Released in CLI v0.1.1 A local web server for your build, an FPS overlay, and (Linux) the profiler launched on a private browser profile. See Profile locally
Touch controls (vapour controller, [controller]) Released in CLI v0.1.1 Layout, validation and preview in the CLI. The player-side overlay is a preview we have not tested on a device
Engine builds (vapour build, [build] command/boot/split) Released in CLI v0.1.1 Godot, Unity and Bevy exporters, custom commands, boot-file metadata
Publishing GitHub Action (vapour-ci) Preview, not yet released Composite action and engine templates. The CLI it needs is now released
Zip scan and signing (vapour scan, vapour verify, signed publish) Preview, not yet released (CLI v0.2) Local scan, signed attestation, async server check recorded as pending/verified/rejected/unverified. See .zip verification
Version review and approval Preview, not yet deployed Every version waits for an admin review before it is playable. See Review and approval
Vapour platform (hosted) Staging Accounts, tokens, store pages, media, versions, publishing and play on the staging site. Production is not open

When a guide says "from your checkout" it means a checkout that contains that implementation. Cloning a repository that has no release yet does not give you the unreleased tool.

Still planned

  • Native Lite/Full metrics, a terminal UI, runtime adapters and symbolization.
  • Native on, off, live, dump, analyze, keyring commands and signed releases.
  • Vapour CLI synchronization and simultaneous native/browser source orchestration for the local agent.
  • vapour profiler ..., vapour scope ... and the vapour:// handler.
  • Live player wiring, a cross-origin telemetry bridge and native forwarding.
  • Standalone file-analysis command; saved dumps can already be imported/analyzed in the local dashboard checkout.
  • A verified three-path demo and measured overhead targets.

Update this page when code lands

See dashboard usage for current instructions. Its native collection uses /proc; full eBPF frame/stack collection remains pending.

Change a workflow's availability only when its command, route or hook actually exists.

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